Tuesday, June 12, 2012

Call of Duty: Black Ops Review by Stinkysnak

For those of you who play PC games, you're probably still mad about the last Call of Duty game. Modern warfare 2 certainly left a bad taste in everyone, I knows mouth. With the constant lag, and unsupportive community. Well it felt almost like we paid sixty dollars to get laughed at by a bunch of fascist, monopolizing video game developers. Who then made console gamers feel like they were getting spoiled, by making PC look bad. In reality everyone lost when Modern Warfare 2 was left a premature baby to fend for itself in a raving pit of mad dogs who are the highly critiqueful gamers that supported them from the beginning. Might I remind you were still pissed that we: PC gamers were the first people to support Infinity ward when they made Call of Duty, and were the highest supporters up till Call of Duty: World at War. Where Infinity ward decided that they'd basically give PC gamers the finger, by using a antiquated game engine that was already two years old. To create essentially a very crappy mod of a already great game (Modern Warfare). They also decided to take away private servers, Lan gaming, and basically anything that separates the elite usage of PC gaming over Console gaming. This made a majority of us (Pc gamers). Extremely unhappy, and had us searching for alternative games. I found my refuge from all the teenage kids with too much money, and not enough video game taste to tell the difference between Hannah Montana, and System of a Down. By playing Battlefield: Bad Company 2, which was alright for the first while. It had everything that Modern Warfare 2 lacked, except smooth game play. This attributed to their finger in the face of PC gaming by creating a crappy PC port of a console game. Which I eventually quit. They also made me mad because they also had a very strong PC base, but maybe I'll give them my reckoning later. This is about Call of Duty: Black Ops might I remind myself.

Modern Warfare 2 in the music world would be Hannah Montana.

So to begin with, I'll start with the bad parts of the game, which will help shed some light on the good parts of the game. Might I remind you I'm extremely happy with this game, even paying at the full retail price of $59 dollars. The bad parts would consist of: Slight lag in some parts, a few glitches, and the fact that they're still using the same graphics engine.

Sheddin the light.

Well the slight lag honestly isn't that bad. It happens from time to time when there's lots of explosions, but this game honestly shouldn't be lagging at all. My computer is a fresh install of windows 7 64-bit. It has a XFX 4870 1-gig of memory graphics card, with 8 gigs of ram, and a quad core Phenom II processor. Which is over clocked to 3.2 GHz, and is indeed very stable. All the game really needs is some patches to make it run fast, but this also ties in with the antiquated graphics engine for the game.

Yeah, some of those are indeed 2,000,000,004.

Last of all the problems I had with this game was the game engine. This also goes along with how console gaming is killing PC gaming. To start out with, PC gamers buy, and build PCs so that they can have more powerful systems. They also enjoy the full customizability of the games, and their system. It also saves money because they don't have to buy a computer, and a console to play their games, then check their e-mails. It's altogether, and much faster. Well the major consoles that have come out lately are the Xbox 360 (which was first sold in 2005), and the PS3 (First sold in 2006). No the Wii doesn't count in this. In creating consoles they can't use the latest, and greatest parts either, or they'd be losing tons of money. That's also another point against consoles. Consoles then stole a lot of the lazy developers from creating games for PC (which are easier to make, and port off to consoles). To creating games solely for consoles, and then porting them to PC. Well that's rather mean as we were the forerunners to gaming becoming such a huge success. Anyways, so as PC users kept upgrading their computers; consoles are still using the same hardware. For over 5 years now, and that's been bogging the graphics down. So console gamers, and PC gamers are losing out. Because lazy developers, and hardware manufactures continue to dominate, because we let them.

It's okay, we just won't buy your crappy games anymore.

So let's go back to the youth of the Xbox 360, and the PS3. Well there weren't any big games out at the moment, and the next generation consoles were still waiting for some good games. (Developers should have started making games for the consoles years behind. But they were still satisfied with making games for the outdated older consoles). Well I still remember one of the first games to come out that really made Xbox 360 big was Gears of War. A year after the Xbox 360 was released. After that Came Halo 3, which was a major disappointment. Thanks to Microsoft, who made Bungie create their game, instead of Bungie creating its own game. PS3, and Xbox 360 then got a godsend. Call of Duty 4: Modern Warfare. I remember playing the next generation graphics, admiring every little speck of detail. The graphics were out of this world good for the time, and made Halo 3 look like a cartoon game. Quickly the stereotypes of only kids play Halo 3, and men play Modern Warfare started showing up. Which was mostly true. So everyone was really happy with Modern Warfare for the next year, and that's when the company that made Call of Duty 3, which was a huge disappointment. Released their new game Call of Duty: World at War, which used the same graphics engine from Modern Warfare. Everyone still had a bitter taste in the mouth from Treyarch, and most were scared to splurge into the game. What they found however was a pleasant surprise from the past. Going straight back into World War 2 was actually a pleasant experience because Treyarch used something that worked, and made it better. They used new innovations such as a zombie mode, and dismemberment to bring people. So Call of Duty had just made two really awesome games with the same graphics engine. Most developers spend two, to three years to make a game, with a new graphics engine. So keep this in mind while I throw out my disappointment. May we remind you of the reason Duke Nukem was so awesome? But why Duke Nukem Forever failed?

Why'd it have to die T_T.

It seems like all the video game developers were in on this, with console gaming. In 2009 EA, Unreal, Activision, Ubisoft, and a whole bunch of other developers I wasn't happy with. Were still using graphics engines developed in 2007, which yes they looked nice. But it was a shortcoming to an almost gamer promise, that developers every two, to three years would make a new graphics engine. Well they jipped all of us. Unreal made Gears of War 2, and leased their game engine to thirty different companies, which shot out thirty shit games. Over glorified mods of a semi-decent game Unreal Tournament 3. EA started making Bad company 2, which used the same engine, only updated that the first Bad Company used. Infinity Ward who gave us amazing games such as Call of duty 1,2, and 4. Also decided they could screw us over with the rest of the video game industry. Even Steam was in on it with Left4Dead2. Which must've been a joke to the Valve. Modern Warfare 2 came out like some Frankenstein zombie that we were supposed to buy, play, jeer for, and be happy with for 60 bucks. Everything was wrong with this game, it had two years of development. With the same graphics engine! It lacked private servers, it had the shortest, nonsense campaign ever. The maps were created by a five year old, and the perks system was absolutely stupid. All in all, the game was two years of sitting on their hands, not listening to what people wanted, and expecting people to still buy it.

If only these things were never allowed to happen.

Well a lot of people did buy it, and console gamers were happy with it as it did attribute to their needs, but they know nothing of true gaming. So let's get back to Black Ops. With almost four years of experience with a graphics engine, it's safe to expect that everything would be perfect. There wouldn't be any frame loss, and excreta. Hopefully after that exceptionaly long rant you will understand my frustration with the video game industry, and how Black Ops really changed my view on Call of Duty again.

Yu-Gi-Oh, or whatever had the perfect picture for how I felt.

The good side of Call of Duty: Black Ops: Well Treyarch must really care about their game. It probably has to do with them competing with their older brother Infinity Ward. Which makes me happy because competition is a good thing, and something that the video game companies are lacking at the moment. First off, I'd like to point out the good points of this game: Good use of the graphics engine, best FPS campaign I've played for this style of shooter, solid multiplayer, good use of zombie mode again, and they totally knew how to make PC gamers happy again.

Really Treyarch, you went above the Call of Duty. LOL Pun, fail.

So let's start with good use of the graphics engine. Treyarch knew they were using a old graphics engine. However, you can tell they knew how to use it correctly. The maps were huge, with tons of detail that Modern Warfare 2 Lacked. They knew where to put certain elements such as limited amounts of enemies, and endless amounts. Such as when you're in the trenches fighting what seems almost like millions of Vietnamese. Along with the graphics engine they also knew what to throw in. There was some vehicles, cinematic moments, realistic weapons ( That you would find in a real fight), and realistic enemies (You don't have 30 guns that do the same thing, or that are in the wrong categories like Modern Warfare 2). They also take you across a large variety of settings in this game, which is a great way to show mastership, and experience of using a graphics engine. Overall use of using the older system made me happy. As said; graphics aren't everything, and Treyarch knows how to do just that.

Treyarch was definitely taking notes when it came to the campaign. They knew to keep the campaign action filled, and well orientated like Modern Warefare 2s campaign. Which was fun, and cool. It just made no sense. Which they also fixed, the campaign made perfect sense to me, and it had my jaw drop, my pants explode, and back bone roll up on itself all at the same time. The campaign had me guessing from the very start. At the start you are thrust into a position that you don't want to trust anything be told to you. You are then forced into positions that you have to embrace people, and you learn to trust them. Then you are put into a total twist, as your mind, body, and captivators go through the hell you've been through. The ending was absolutely perfect, and everything was action packed, and mysterious from the beginning. It had a very realistic feel, and with a deep meaning. My favorite part though was how the developers listened to what the people wanted. They made a extremely long, and well made campaign unlike their older brother Infinity Ward.

This really brought a smile to my face, when I knew Treyarch had instead of hurting the players. Kicked Infinity Ward in the balls with this. Treyarch got rid of the Xbox live style multiplayer for PC, and went back to private servers. Which will always be faster, and better. This eliminates a lot of problems, such as hackers, spammers, dirt bags, etc. Also Clans can actually form, and have battles for the more hard core gamers. There can also be more game modes, and more players, and the development company can save money as they don't have to provide a ton of crappy servers. Lastly my favorite part, they really listened to the people again! They put LAN gaming back in. Which was a majority reason for most PC users to not buy Modern Warfare 2. Which didn't support LAN gaming at all. Seriously guys, you were making a PC game, dumbasses. Even the most basic games with multiplayer support LAN. What were they thinking taking a step backwards?

For more info on LAN gaming go to: /forums/thread/184898/LAN-SUPPORT-IN-BLACKOPS-WOOOOOOOOOOOOOOOOOOOOO/

Last of all the good points. They took a good innovation from Treyarchs last game. Call of duty: World at War, and made it way better! Nazi zombies seemed almost like a last minute installation into World at War. We liked it though! It was way fun to play a Left4Dead style game, that involved more barricading. With more realistic feel, weapons, and first person feel. It could eventually become major competition to other zombies games, but at that time it was certainly just a fun little bonus. After some patches, and expansions it became a seriously fun arcade style game. Now it comes back, as a full time, ready to expand even further multiplayer game. We love bashing zombies with knifes, turning on power, and my favorite part. Unleashing a full twelve gauge trench gun furry on some zombie dogs running at a million miles an hour to rip your jugular out.

This game was a total success for me. It has its ups, and downs. But it really shows that the game companies no matter how big they are really still care about us. Other developers such as Dice are making free games, and a battlefield 3. It's almost like a sorry letter for Bad company 2. Crysis is making a step forward to make their game more available to PC users, and console gamers. Minecraft is still developing, possibly becoming the greatest game of the year 2010-2011. As for its ups, and downs PC gaming will always be worth it to me. I hope this gives you a better look at Call of Duty: Black ops, and other aspects of computer gaming. Have a great life you all! Enjoy the pictures, and videos :).

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